Sunday, October 3, 2010

The Digital World





During the movie called the "Digital World", there had been many points where it mentioned that there are a lot of gains in the creation of the technology that we have today, but probably just as many losses created at the same time. Some examples would be that an average number of hours people play the Wold of War craft a week is about 10 hours. But most of the people play much, much more. But as bad as that could be, the bright side to the fact is that these types of games create their own world for people, where you can be anything you want from the poorest peasant, to the king of the game. They give people a chance to do something new, to be able to try what you probably never be able to in the real world.


Many gamers listen to many talks of people being able to do more than one thing at a time is truly impossible. When students (or sometimes even grown ups) say that they could multitask is a lie. The truth is that when you multi task you actually are getting distracted from what you are doing (or supposed to be doing) and making the job harder, and taking more time out of your time than it really is supposed to.


Another negative fact about the virtual world today is that every thing feels real, but isn't. There had been an experiment when a person would look at a plate of food and a hand showing that it is eating a plate of a dessert. After the experiment there had been findings that the people felt full, and even nauseated, though they had not really been eating anything. The same thing has been happening with the pilots of the air force. Though they are not really there and just controlling a machine in the war zone, where they them selves are about 20 minutes from his/her home at their station, there had been discoveries that they had the same depression, or Post-Traumatic Stress Syndrome (PTS), as the ones that had actually been at the war.


So even though people say that they know and can tell what is real and what is not, you can never be too careful of how much media you use, and when too much, is just too much.

For more information on media use, click here.

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